The Bandits were nicely tied up. That is never a bad beginning to a day.
The decision was made that since they were alive, it is best to interrogate them separately. To that end Bandit leader was taken away by the Monk and Cleric while Mages and fighter went over the bandits minions.
At first everybody was tough, but the ice was quickly broken, literarily, along with a bandit shoulder. After lots of screaming, cut short by fighter “love pat” to a bandits head, the rest of the Bandits started to talk. They didn’t have much to say, other than threats, but they did reveal that the leader of a bandits is a crazy axe wielding women.
During the interrogation it was discovered that 5.2 beautiful Elven mage apparently is not very intimidating even when she is wielding a dagger right next to someone throat.
In the mean time the leader almost broke free, and would have if he didn’t mysteriously fainted. A small cut was found on his ropes, cut which didn’t come from any weapon that was found. What mysterious force did this is unresolved to this day, and likely never will. However after properly rebounding the leader, and few smacks in the face the Bandit awoke. He, like his minions, didn’t have much to say… at first. But the party found rather persuasive tool, in a form of justice done to the rest of the Bandits. Justice of a short rope and a long fall.
The death of his companions shook the leader, especially after he was informed that he was next. Cleric, in his compassion, allowed the Bandit to confess which he did. Once he started to talk nothing short of death was going to stop him. He spoke of that aforementioned crazy women, whom apparently he hated, and that she isn’t the overall leader that there is another. He didn’t want to do what he did but was bullied to do so. The party believed him, and just before he was left dangling the Elven mage came to his rescue. She asked the rest to show mercy and give the leader a second chance.
The leader not believing his good fortunate repented, and with gratitude accepted his second chance on life, and promise (sincerely) that he will never fall into such situation again. Soon after the ranger left running away from fort, likely never to be seen again.
With the information taken from the Bandits the party learned of the location of their camp. After good meal, and some rations to go, the party set out to kill the crazy axe lady.
The first day into wildness was uneventful, just cold, with only the constant complaining by the human mage to break the monotony. At the end of the day a camp was set expertly by the Monk and a Ranger (although at first Monk wanted to set the camp on an Ant hill).
The second day found the party at the thorn river, place where the camp was known to be present. Therefore more caution was taken, and exploration was done with great care. Unfortunately except for a fog and some drizzle nothing else was found.
Third day finally the party discovered the location of the camp, not wanting to just charge they decided to camp for the night while Dwarf creeps closer to evaluate. The night almost passed uneventfully when a light like a torch was spotted coming closer to the camp. When Elf was awaken she quickly identified the eerie light as a Will-o-wisp a deadly creature who loves fear. Knowing that the creature was well beyond the ability of the party to fight, she awoke the rest of the adventurers and bid them to hide. The human mage, once again proving his inability to follow direction, failed to hide… but did succeed in soiling his pants with fear of the magical creature.
Fortunately a quick action by the fighter (and his fists) put the Wizard to sleep averting the pending disaster.
In the mean time Dwarven Monk scouted the camp, discovering that there were number of Bandits therein, as well as their leader…the crazy lady.
Next day plans were made, which involved splitting the group into 2 main fronts. One which will quietly take on the guards using sleep spell, and another which would do the same to the other guards. This plan was put into motion the next morning to ensure the greatest level of advantage to be had.
Group one consisting of Monk and the Elven Mage succeeded in their mission. Group two, decided to change the plans and that screaming charge was better.
The battle started, during which the Elven Mage discovered she is not a front line fighter by almost dying at the hands of the Bandits. The Human mage once again proved that he is indeed a sniper, the Dwarven Mage put his fists inside a Bandits chests..twice, the Human Fighter learned that twin axes do indeed hurt, and the Cleric proved that his god is with him, when he almost cleaved the Leader in twain. While throughout the whole battle the Trident wielding fighter proven he just can’t roll.
The loot was gathered, and one of the bandits interrogated. This bandits knew a bit more about the mysterious leader behind the leader. Apparently he calls himself a “Stag Lord” and is an Alcoholic who can crash bones with his bare hands, as well as shoot a bow without missing. The location of this leader wasn’t discovered fully, just hints, along with one more piece of information: That his leader may not be the real leader, but rather a mysterious and dangerous human with a beard locked in a dungeon is the real power behind the throne.
And so it ended, and it was left for another day to discover what will happen next…